Yoshi's Crafted World Milk Bottles

This is a list of quotes from Yoshi's Crafted World. List of Yoshi's Crafted World quotes. From the Super Mario Wiki. You found me some milk bottles!'

  1. Yoshi's Crafted World Wiki
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Mar 27, 2019 Much like its predecessor, Yoshi’s Woolly World, Yoshi’s Crafted World is a satisfying, if not particularly inventive, take on the Nintendo-style platformer.Don’t go in expecting Super Mario. Mar 28, 2019 Yoshi's Crafted World Developers Speak on Unreal Engine, amiibo, and More! The milk cartons, candy boxes, and lids for bottles that you see in the game are all things we made up, but their.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisCraftedWorld

Mar 29, 2019  Yoshi's Crafted World All Poochy Pup Locations & where to find them is shown in this gameplay video on Nintendo Switch with no commentary in HD 1080p 60 fps. Yoshi's Crafted World Playlist: https. Yoshi's Crafted World is a title in the Yoshi franchise, the sixth main platform game starring Yoshi, and the follow-up to the Wii U title Yoshi's Woolly World, released for the Nintendo Switch on March 29, 2019. It was developed by Good-Feel, the developer behind Yoshi's Woolly World and its Nintendo 3DS port Poochy & Yoshi's Woolly World. Collectibles (Yoshi’s Crafted World Guide) Not quite an open-and-shut case. Deep in Cheery Valley lies a vast mountain range raising unto the paper cut-out heavens, host to an assortment of affixed blocks never ceasing in spinning and clicking together. Poochy pups location

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First announced in 2017 and released on March 29th, 2019, Yoshi's Crafted World is a game in the Yoshi's Island series for Nintendo Switch. Developed by Good-Feel, the game is a sequel to Yoshi's Woolly World as well as a Spiritual Successor to the company's earlier game Kirby's Epic Yarn.

Poochy pup. In Yoshi's Island, there is a mystical artifact called the Sundream Stone that can make one's wishes come true. But one day, Kamek and Baby Bowser found about the Sundream Stone and tried to make off with it. Unfortunately, a struggle with the Yoshis and Kamek get into a battle that causes the Sundream Stone and its five jewels to be scattered across the island.

The game stars Yoshi who appears to be made out of crafted fabric rather than felt. He is able to throw eggs in a three dimensional plane for the first time.

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Tropes found in this game include:

  • Amusement Park: Cardstock Carnival. Includes Ferris wheels, roller coasters, carousels, and Bullet Bills (fireworks, perhaps).
  • Antepiece: The game frequently eases the player into each level's mechanics through safe environments. Sometimes, an entire level basically trains the player for an upcoming boss fight.
  • Art Course: In a game already based on arts and crafts, this game has one in the form of 'Stitched Together', which actually reuses assets and aesthetics of the previous game, making it unique in a game that utilizes a different style of art. This also technically counts as a Nostalgia Level, in a way.
  • Art Shift: Yoshi's Woolly World had mostly a yarn aesthetic, whereas Yoshi's Crafted World evokes what is essentially what happens when you ask a group of children to make dioramas with anything on hand, including paper plates, cans, cardboard boxes, drinking straws and so much more.
  • Attack Its Weak Point: Typically represented by an X-shaped patch of tape. Some bosses weak to this include:
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    • Tin-Can Condor, whose weak point is under his crown.
    • Gator Train, whose weak point is in its mouth.
    • Burt the Ball, whose weak point is his crotch.
  • Big Boo's Haunt: Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, Chompagobblers, and Shy Guy Reapers.
  • Bonus Boss: Kamek himself.
  • Bonus Dungeon: Hidden Hills, which only can be accessed after beating the final boss.
  • Boss Arena Idiocy: Tin-Can Condor is the only major boss who isn't a Tactical Suicide Boss, but it does have the misfortune of fighting Yoshi in an area where Mousers keep bringing in magnets Yoshi can use to weigh it down.
  • Boss-Only Level: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts. However, the Bonus Boss doesn't have a gem.
  • Boss Subtitles: Every major boss is shown to have a title after Kamek creates the boss from resources such as Burt the Ball.
  • Defeat by Modesty: In grand tradition, Burt the Ball (who is still rather bashful) wears pants that lower as he takes damage, with the fight ending once his pants are gone completely.
  • Dem Bones: One level consists of a pursuit by Skelesaurus which appears to be a giant fossil-skeleton dinosaur. Also doubles as an Advancing Wall of Doom.
  • Depth Perplexion: Sometimes it can be difficult for the game to tell what you're aiming at, especially if it's in the background.
  • Dismantled MacGuffin: The Sundream Stone has five jewels that got scattered across the island.
  • Eternal Engine: Mr. Geary's Factory, which has a few Lethal Lava Land elements, and ends with a battle against Mr. Geary himself.
  • Fetch Quest: The Blockafeller quests have you replaying levels from the world in search of 'crafts', objects that can be found in the foreground and background of levels.
  • Final-Exam Boss: The True Final Boss, Kamek Kerfuffle, involves fighting harder, Kamek-themed versions of Tin-Can Condor, Gator Train, and Baby Bowser's mecha, along with controlling Go-Go Yoshi one more time during the final phase.
  • Five-Second Foreshadowing: One of the Message Boxes in 'Be Afraid of the Dark' simply reads 'He'll come from behind.' Cue axe-wielding doll bursting through the wall behind Yoshi.
  • Groin Attack: Burt the Ball needs to be Ground Pounded right between his stubby feet after being knocked into the water.
  • Ground Pound: Considering Yoshi's Island is the Trope Namer, this comes with the territory. It can be used to bash in stakes and defeat tougher enemies who can shrug off a typical stomp, tongue or egg to the face. Uniquely, the left shoulder buttons are also mapped to Ground Pound, in addition to the classic method of pressing down.
  • Humongous Mecha:
    • Go-Go Yoshi is a giant Yoshi mecha made out of cardboard.
    • In the first phase of the final boss fight, Baby Bowser pilots a giant mecha.
  • Instructive Level Design: The game makes minimal use of Hint Blocks by letting the level design itself teach the player how everything works. For example, Mine-Cart Cave teaches the player that the Action Bomb enemies can be used to blow up rocks by placing one of them in front of some rocks that blow up when it tries to attack.
  • Jungle Japes: Rumble Jungle.
  • Level Ate: 'Poochy's Sweet Run', where bridges are made of sandwich crackers and bounce pads are macarons.
  • Level in Reverse: Each course has a 'Flip Side' where you play the level backwards, with the perspective flipped to match, and try to find and escort Poochy Pups to the goal.
  • Levels Take Flight: 'Altitude Adjustment' involves Yoshi standing on a flying plane, whilst collecting coins, battling Shy Guys (including those on enemy planes) and popping balloons. The plane will fly lower if Yoshi stands on the front end, and it will fly higher if he stands on the rear end.
  • Lily-Pad Platform: In the level 'Ride the River', Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).
  • Locomotive Level:
    • 'Rail-Yard Run' (part of Sunshine Station) involves Kamek disassembling a steam engine, and Yoshi must find the three missing pieces to reassemble it. When he does, the train will take him to the goal.
    • 'Whistlestop Rails' from Big Paper Peak is another locomotive level, this time with the better part of the level spent riding trains through fields and caves and dodging Fangs.
    • 'Jungle Tour Challenge' from Rumble Jungle involves Yoshi riding on a train as he shoots eggs at the animal targets.
    • 'Gator Train Attacks!' is a Traintop Battle against the titular Gator Train, which rides on rails parallel to Yoshi's.
  • Make My Monster Grow: Averted this time. Rather than enlarging an enemy, Kamek gather resources from the scene for example, he used a tin can as the body base for Tin-Can Condor or acorns and sweet gum balls for Spike the Piranha's vines However it's played straight as per Yoshi game where he enlarges Baby Bowser for the second part of the final fight and the final phase of the Bonus Boss where Kamek himself grows giant.
  • Monster Clown: The ragdolls in 'Be Afraid of the Dark' are clowns who make demonic screeches and charge at Yoshi with axes.
  • Monster Is a Mommy: Done in the first stage of Rumble Jungle. You're chased by much of the stage by an angry, aggressive Rhinono. At the end, you see that she's worried because her baby is stranded on the other side of a broken bridge. When you fix the bridge, she and her baby team up to break one last obstacle for you before they stop chasing you.
  • Musical Nod: Some of the music, particularly in the world contain elements from the main theme in Yoshi's Story.
  • Musical Spoiler: Upon completing the level 'Many Fish in the Sea', you can view its song in the Scrapbook. Said song is entitled 'A Teeny, Tiny Universe'.
  • Mythology Gag: Some of the fake food cartons that the levels are made out of reference other Mario series, including:
    • Moo Moo Meadows milk.
    • Yo'sterCookies.
    • Starbeans Coffee cans and bottles.
  • Non-Lethal Bottomless Pits: Falling into a bottomless pit just deals some damage and makes Yoshi lose his eggs before turning into a winged egg and flying to the last solid ground he was on. Falling into a bottomless pit in the Hidden Hill levels or the True Final Boss is instant death, though.
  • Nostalgia Level: 'Stitched Together' is done in the style of Woolly World, with most of the level being made out of yarn. In addition, a lot of its setpieces are inspired by iconic ones from Woolly World, such as the windmills and mobiles.
  • Painful Pointy Pufferfish: In the Yarrctopus Docks level 'Many Fish in the Sea', Yoshi has to ride on a variety of papercraft fishes, which serve as platforms. Some of the fishes are pufferfishes, which Yoshi has to avoid unless he wants to get damage.
  • Patchwork Map: Literally and figuratively. The 'worlds' only consist of 2-3 levels this time and they all have very different themes, like the Space Zone being right after the Jungle Japes, yet those settings connected by simple paper trails guarded by cardboard robots.
  • Pixel Hunt: The myriad Fetch Quests can often result in checking the background and foreground obsessively.
  • Plot Coupon That Does Something: Smiley Flowers help make unhappy characters happy.
  • Power-Up Mount: Poochy returns as a mount for Yoshi to ride on, and retains his invincibility to enemies and hazards.
  • Puzzle Boss: The Shogun is different from other bosses in that the point of his battle is to navigate a maze of moving rooms and spike walls until you reach his chambers, at which point he is completely defenseless.
  • Racing Minigame: 'Solar Zoom' involves Yoshi riding a solar-powered car, and racing against Shy Guys in their own race cars. The car gains speed in sunlight and loses speed in the shadows, and running to the left or the right sides of the solar panels changes lanes.
  • Recursive Ammo: The newly-introduced Blue/Teal Eggs (made by ricocheting a red egg) give the player 3 more eggs if used to defeat an enemy.
  • Rhino Rampage: Several aggressive rhinos appear in the Rumble Jungle. They ram on Yoshi on sight and are very persistent. This can prove useful, as they can be tricked into destroying obstacles Yoshi would otherwise be unable to pass.
  • Ring-Out Boss: Burt the Ball has limited ways to harm Yoshi, and mostly just tries to knock him into the water with Bumpties and beach balls, and by tilting the arena. Spitting Bumpties at Burt allows Yoshi to turn the tide against him (figuratively and literally) and expose his weak point.
  • Rise to the Challenge: At one point in Mr. Geary's Factory, Yoshi must climb to the top of a vat as the lava inside it rises.
  • River of Insanity: 'Ride the River', especially with the Lunge Fish that try to eat Yoshi. One of which serves as an Advancing Wall of Doom near the end of the stage.
  • Scenery Porn: This game is absolutely gorgeous and one of the gimmicks is to play in both the front and back halves of the stages!
  • Shielded Core Boss: The Tin Can Condor is normally immune to your eggs or any form of damage, due to being plated in a coat of armor made of tin cans. However, Little Mousers periodically run across the screen with magnets, which you can then spit at him, dragging the feather armor off his head and exposing the weak point.
  • Space Zone: Outer Orbit.
  • Spiritual Successor: This game is even closer to Yoshi's Story than Woolly World was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.
  • Stalactite Spite: Several falling icicles appear in Slip-Slide Isle.
  • Stop Motion:
    • Whenever Kamek uses his wand to assemble a boss or when the Sundream Stone grants the wishes to make something for whatever one desires, it happens in what seems to be Stop Motion for the inanimate objects.
    • The costume capsule dispensers have jerky, low frame rate animations. Given how realistic the material objects are made of can look in this game, it gives a very convincing stop-animation feel.
  • Surprise Creepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet 'Be Afraid of the Dark' and start to wonder why there are murderous axe-wieldingdolls in this cutesy, colorful game. This is despite 'Haunted Maker Mansion', the other spooky level, mostly being cute.
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  • Suspiciously Similar Substitute:
    • Spike the Piranha is basically the land version of Naval Piranha.
    • Burt the Ball has new attacks involving Bumpties and beach balls, but otherwise, he's just Burt the Bashful with a different name.
  • Tactical Suicide Boss: Overall, a lot of the bosses would be invincible if they didn't keep summoning enemies Yoshi can throw or spit back at them.
    • Spike the Piranha would be invincible if it didn't keep spitting out containers above it that can be hit to drop spike balls on it.
    • Burt the Ball would be unbeatable if he didn't summon those Bumpties that Yoshi can spit at him.
    • Gator Train is invincible, but when he tries to bite Yoshi, he exposes the soda can in his mouth, his weak point, as dictated by the tape over it.
    • Baby Bowser would be unstoppable if he didn't keep summoning enemies Yoshi can use against him. His second phase would likewise be unbeatable if he didn't keep pulling out weapons Yoshi can use against him.
    • Kamek keeps exposing himself to make his attacks more powerful, even though he'd be invincible if he just stayed hidden the whole time.
  • Theme-and-Variations Soundtrack: Nearly all of the music consists of remixes of the game's main theme. The only exceptions are the map theme, boss theme, and final boss theme.
  • Towering Flower: The Origami Gardens are filled with various flowers several times bigger that Yoshi and the local fauna alike.
  • Traintop Battle: Gator Train is train fought by Yoshi on a train of his own.
  • Unspoken Plan Guarantee: After the Yoshis gather four of the five Dream Stones, Kamek and Baby Bowser have an unspoken plan on what to do next. Turns out the plan was to just let the Yoshis get the last Dream Stone and reassemble the Sundream Stone so they can swipe it for themselves.
  • Wake-Up Call Boss: Spike the Piranha will likely give one a tough time if they were off guard from the cakewalks that were Yarrctopus and Tin Can Condor, mainly due to his very hectic bullet patterns.
  • Weakened by the Light: The dolls in 'Be Afraid of the Dark' get stopped by spotlights and will not chase Yoshi through them.
  • Wintry Auroral Sky: Slip-Slide Isle, which takes place on a frozen island, has blue auroras shimmering in its nighttime sky.
  • Wutai: All of the Ninjarama world is set in some kind of Japanese landscape;
    • 'Deceptive Doors' takes place at a dojo at night with Shy Guys throwing paper stars and green straws emulating bamboo stalks.
    • 'Behind the Shoji' is an autoscroller with the twist that portions of the level are hidden behind the titular sheet.
    • 'The Shogun's Castle' is a Big Fancy Castle guarded by yogurt-cup swordsmen and featuring puzzles involving elevators.

Index

Yoshi's Crafted World: New Look, Same Yoshi [Game Informer] “Yoshi's Crafted World casts you as Mario's colorful dino friends in a cute adventure that sees the prehistoric crew running, jumping, and turning enemies into eggs. This time, the adventure brings the Yoshis across crafty renditions of themed worlds including beaches, deserts, haunted mansions, and even outer space.” [YouTube][GameTrailer]

• Yoshi’s Crafted World on the Switch is impossibly charming [The Verge]
“Much like its predecessor, Yoshi’s Woolly World, Yoshi’s Crafted World is a satisfying, if not particularly inventive, take on the Nintendo-style platformer. Don’t go in expecting Super Mario Odyssey-level creativity. But the game makes up for this through sheer charm. Yoshi and the rest of the characters are cuddly stuffed animals, complete with fuzzy exteriors, while the levels you’ll traverse look like they were made by an especially artistic eight-year-old. You’ll ride on trains made of cardboard, slip into discarded milk bottles to find coins, wear dinosaur skulls made out of clay, and use magnets to climb old aluminum cans. The new Yoshi is far from the first game to utilize this aesthetic, but what sets it apart is the attention to detail. This is a game where texture matters.”
• Yoshi’s Crafted World wants to be the Nintendo Labo of side-scrollers [Polygon]
“Nintendo creatives clearly treasure the latter possibilities. The company’s latest title, Yoshi’s Crafted World, adapts Labo’s follow-the-instructions experience to actual gameplay, constructing a paint-by-numbers platformer out of cardboard, woodwork, bamboo, and washi paper. The DIY art direction beams with card-cut clouds, hand-painted backdrops, and vehicles made of the contents of a junk drawer, and ultimately permeates the logic of each level’s puzzles. Like an Ikea build, a player can do a mostly good job — collect some sunflowers, find a prized red coin or two, move on to the next stage, “win” — but the scolding power of Crafted World’s pre-level instructions and post-level scorecard guilt me into perfectionism. For some, it’ll feel like a chore; to others, a provoking challenge of adulthood. For kids, Yoshi’s Crafted World may even be educational.”
• Yoshi's Crafted World: My Heart Melted [Kotaku]
“Sweet and competent though they were, there was something missing from the earlier sidescrollers from longtime Nintendo partner studio Good-Feel, Yoshi’s Woolly World and Kirby’s Epic Yarn. Their presentation was faultless, with their knitted adversaries, sewn-together scenery and cute yarn gimmicks, but their design was conservative; after a couple of hours, you’d seen every new idea that they had. Good-Feel’s newest game with Nintendo, Yoshi’s Crafted World, combines that touchably gorgeous aesthetic with a game that feels more focused, memorable and varied. It’s a little more ambitious, but just as welcoming. Set around the same time as the first Yoshi’s Island, before the little dino became acquainted with baby Mario, it sends you on a gentle adventure, collecting gems and stopping a pint-sized Bowser from causing trouble.”
posted by Fizz (15 comments total) 8 users marked this as a favorite
So it's Little Big Planet with Nintendo IP? I can see how that would be pretty killer.
posted by seanmpuckett at 8:49 AM on March 29, 2019 [1 favorite]

Our copy arrives today. I plugged in our two classic controllers last night, to be sure we're ready to go. Super, super thrilled!
posted by tocts at 8:54 AM on March 29, 2019

Post title is perfect.
posted by ominous_paws at 9:19 AM on March 29, 2019

I'm so excited! My sister and I really enjoyed Kirby's Epic Yarn, which is in the same vein. Can't wait to try this.
posted by FirstMateKate at 9:59 AM on March 29, 2019

Although you might expect a Yoshi game to be created by Nintendo this was actually developed by a Good-Feel (to be fair - they're very very close to Nintendo, practically in-house). The interesting twist is that the game is built on Unreal Engine 4; very usual for a Nintendo project.
I'll be interested to see how tight the timing and platforming feels. I've read lots of complaints that Unreal (and Unity too, its a middle-ware not being well tuned for the platform thing coupled with a genuinely weak CPU) run into frame-rate drops all over the place on the Switch
60fps is a real challenge apparently, with lots of dips. I recently got Overcooked 2 on Switch (Unity engine) and it struggles to stay locked at a lowly 30fps and loading times are atrocious.
Fortnite is probably the 'biggest' Unreal 4 game on switch, but its seriously compromised IMHO. Rocket League might be the one that's managed to keep closest to its other platforms (is that Unreal 3?). But something published by Nintendo .. a big endorsement of Unreal 4.
The digital foundry analysis has good things to say about the performance of Yoshi. Very interesting.
If they've got Unreal 4 working well, and if it's truly running at 60fps 'almost always', then it bodes very well for lots of decent ports and interesting things from smaller studios.
The music though. Oh dear. Oh dear.
posted by samworm at 10:35 AM on March 29, 2019 [1 favorite]

“Best in the Franchise? Yoshi's Crafted World Review!” [10/10] — Victor Lucas, The Electric Playground, 27 March 2019
posted by ob1quixote at 10:44 AM on March 29, 2019

I'm not going to get this for a while but I will get it. My kids will still turn on the WiiU to play Yoshi's Wooly World. Once they finish it and/or get bored of it will be time to get the latest version. (the same goes for Smash Brothers)
posted by any portmanteau in a storm at 11:51 AM on March 29, 2019 [1 favorite]

Now that Nintendo has explored paper, stickers, wool, I wonder what the next material might be sourced as a way of creatively engaging with the franchise?
🤞🏾 “Please be metal Mario. Please be metal Mario. Please be metal Mario. Please be metal Mario.” 🤞🏾
posted by Fizz at 12:37 PM on March 29, 2019 [2 favorites]

I mean, new materials are great but I gotta be honest, I just want them to make like 10 more Paper Mario games.
Yes, I know I'm in good company of dozens of people who apparently feel this way ..
posted by tocts at 1:54 PM on March 29, 2019 [1 favorite]

Yoshi is green and tan and it seems everything in this world is green and tan and I can't make out anything that's going on and I feel really old.
posted by alex_skazat at 3:43 PM on March 29, 2019

Yoshi's Crafted World Wiki

Looks like it's got a two-player option? If so, it's going in the easter basket. Hopefully it will be more co-operative than the Mario Odyssee two-player mode.
posted by Slap*Happy at 12:53 AM on March 31, 2019

One review I read absolutely hated the two player despite liking the game otherwise, so might be worth reading up on first.
posted by ominous_paws at 11:48 AM on March 31, 2019

My wife and I are pretty dedicated 2-player couch gamers when possible, and we've played basically every Nintendo platformer that allows it including Yoshi's Wooly World which is clearly the predecessor to Yoshi's Crafted World.
What I would say is that 2 player is plenty fun, and we're enjoying it, but it has some of the same kinds of minor annoyances as Yoshi's Wooly World. The game lets you ride on top of other players (which I guess enhances some abilities of that player) which we've never used on purpose, but have used by accident a lot, because it's really easy to accidentally trigger. Similarly, the game lets you swallow your partner (well, grab and hold in mouth) and spit them back out, which again is a thing that in theory can let you do some things but in practice you will do accidentally sometimes and not be happy about.
It doesn't ruin the game, and we're liking it a lot, but it's a weird set of choices that I wish they'd left behind from the earlier game. Whatever potential uses these things have for co-op play is offset by how often they get in the way.
posted by tocts at 8:52 AM on April 1, 2019

Yoshi's Crafted World Milk Bottles Recipe

Jumping on the other player to get better height is pretty useful. As is being able to use them as a ball of yarn when you're all out. But yeah they do cause a lot of shouting at times when used at the 'wrong time', for extremely subjective interpretations of what the wrong time is.
posted by any portmanteau in a storm at 9:51 AM on April 1, 2019

If you are of a certain mindset, being able to creatively inconvenience your companion while also successfully completing a level is half the fun.
posted by tofu_crouton at 8:39 PM on April 2, 2019 [1 favorite]

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