Yoshi's Crafted World Video Game

  1. Yoshi's Crafted World Video Games
  2. Yoshi's Crafted World Video Game Cheats
  3. Yoshi's Crafted World Video Game Hall Of Fame

First announced in 2017 and released on March 29th, 2019, Yoshi's Crafted World is a game in the Yoshi's Island series for Nintendo Switch. Developed by Good-Feel, the game is a sequel to Yoshi's Woolly World as well as a Spiritual Successor to the company's earlier game Kirby's Epic Yarn. Mar 29, 2019  Duke it out in the fourth entry of the Super Smash Bros. New features are a eight player-mode, support for Nintendo's Amiibos, custom Miis as playable fighters, post-release DLC and more. On Craft island, the evil Magikoopa Kamek turns nearly all the Yoshis into bundles of yarn for his master Baby Bowser. Yoshi's Crafted World is a solid 2.5D platformer that makes interesting use of its 3D environment. At its best, it'll remind you of the finest games in the genre, like Klonoa and Tomba, but the game can feel repetitive at times, especially going for 100% completion. Yoshis Crafted World is pretty much what you would expect from a modern Yoshi game. It's traditional 2D platforming that doesn't offer much in the way of challenge as it does with it cute visuals and appealing art style.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisCraftedWorld

Mar 28, 2019 Yoshi's Crafted World Quick Video Review. Leap through Yoshi's Crafted World, pitch a perfect game in MLB The Show 19, and face a one-winged angel in Final Fantasy 7 on Nintendo Switch. Find many great new & used options and get the best deals for Yoshi's Crafted World - Standard Edition (Nintendo Switch, 2019) at the best online prices at eBay! Free shipping for many products!

Go To

There's a co-op mode that's boisterous without being aggravating, which is a fairly commendable achievement.It's a world that invites languid, inquisitive exploration - there are no time limits here, other than in those flipped levels - and each element pulls towards that more laid-back vibe. Maybe it's the influence of that corner of Nintendo's Kyoto headquarters that's busying itself with cardboard wonders as it conjures up new Labo creations, as Yoshi's Crafted World displays a mastery of its simulated materials.And so it presents a world that demands to be played with and poked at, as is underlined by one of the few tweaks to Yoshi's established moveset. Yoshi's crafted world king of donuts. In another neat trick, levels each have flipsides available once you've completed them, where you track down three poochies while the sellotape, blu-tack and string that holds up the level's primary form is all exposed. You can now aim your eggs at objects in the foreground and in the far distance, bulls-eyeing cut-out clouds or shy-guys peering out from behind the scenery.

Advertisement:

First announced in 2017 and released on March 29th, 2019, Yoshi's Crafted World is a game in the Yoshi's Island series for Nintendo Switch. Developed by Good-Feel, the game is a sequel to Yoshi's Woolly World as well as a Spiritual Successor to the company's earlier game Kirby's Epic Yarn.

In Yoshi's Island, there is a mystical artifact called the Sundream Stone that can make one's wishes come true. But one day, Kamek and Baby Bowser found about the Sundream Stone and tried to make off with it. Unfortunately, a struggle with the Yoshis and Kamek get into a battle that causes the Sundream Stone and its five jewels to be scattered across the island.

The game stars Yoshi who appears to be made out of crafted fabric rather than felt. He is able to throw eggs in a three dimensional plane for the first time.

Advertisement:

Tropes found in this game include:

  • Amusement Park: Cardstock Carnival. Includes Ferris wheels, roller coasters, carousels, and Bullet Bills (fireworks, perhaps).
  • Antepiece: The game frequently eases the player into each level's mechanics through safe environments. Sometimes, an entire level basically trains the player for an upcoming boss fight.
  • Art Course: In a game already based on arts and crafts, this game has one in the form of 'Stitched Together', which actually reuses assets and aesthetics of the previous game, making it unique in a game that utilizes a different style of art. This also technically counts as a Nostalgia Level, in a way.
  • Art Shift: Yoshi's Woolly World had mostly a yarn aesthetic, whereas Yoshi's Crafted World evokes what is essentially what happens when you ask a group of children to make dioramas with anything on hand, including paper plates, cans, cardboard boxes, drinking straws and so much more.
  • Attack Its Weak Point: Typically represented by an X-shaped patch of tape. Some bosses weak to this include:
      Advertisement:
    • Tin-Can Condor, whose weak point is under his crown.
    • Gator Train, whose weak point is in its mouth.
    • Burt the Ball, whose weak point is his crotch.
  • Big Boo's Haunt: Haunted Maker Mansion. Enemies in this stage include Zombie Shy Guys, Chompagobblers, and Shy Guy Reapers.
  • Bonus Boss: Kamek himself.
  • Bonus Dungeon: Hidden Hills, which only can be accessed after beating the final boss.
  • Boss Arena Idiocy: Tin-Can Condor is the only major boss who isn't a Tactical Suicide Boss, but it does have the misfortune of fighting Yoshi in an area where Mousers keep bringing in magnets Yoshi can use to weigh it down.
  • Boss-Only Level: If there's a level with a Dream Gem icon, it's this. It's also the first game where Yoshi doesn't have to go through a castle level of sorts. However, the Bonus Boss doesn't have a gem.
  • Boss Subtitles: Every major boss is shown to have a title after Kamek creates the boss from resources such as Burt the Ball.
  • Defeat by Modesty: In grand tradition, Burt the Ball (who is still rather bashful) wears pants that lower as he takes damage, with the fight ending once his pants are gone completely.
  • Dem Bones: One level consists of a pursuit by Skelesaurus which appears to be a giant fossil-skeleton dinosaur. Also doubles as an Advancing Wall of Doom.
  • Depth Perplexion: Sometimes it can be difficult for the game to tell what you're aiming at, especially if it's in the background.
  • Dismantled MacGuffin: The Sundream Stone has five jewels that got scattered across the island.
  • Eternal Engine: Mr. Geary's Factory, which has a few Lethal Lava Land elements, and ends with a battle against Mr. Geary himself.
  • Fetch Quest: The Blockafeller quests have you replaying levels from the world in search of 'crafts', objects that can be found in the foreground and background of levels.
  • Final-Exam Boss: The True Final Boss, Kamek Kerfuffle, involves fighting harder, Kamek-themed versions of Tin-Can Condor, Gator Train, and Baby Bowser's mecha, along with controlling Go-Go Yoshi one more time during the final phase.
  • Five-Second Foreshadowing: One of the Message Boxes in 'Be Afraid of the Dark' simply reads 'He'll come from behind.' Cue axe-wielding doll bursting through the wall behind Yoshi.
  • Groin Attack: Burt the Ball needs to be Ground Pounded right between his stubby feet after being knocked into the water.
  • Ground Pound: Considering Yoshi's Island is the Trope Namer, this comes with the territory. It can be used to bash in stakes and defeat tougher enemies who can shrug off a typical stomp, tongue or egg to the face. Uniquely, the left shoulder buttons are also mapped to Ground Pound, in addition to the classic method of pressing down.
  • Humongous Mecha:
    • Go-Go Yoshi is a giant Yoshi mecha made out of cardboard.
    • In the first phase of the final boss fight, Baby Bowser pilots a giant mecha.
  • Instructive Level Design: The game makes minimal use of Hint Blocks by letting the level design itself teach the player how everything works. For example, Mine-Cart Cave teaches the player that the Action Bomb enemies can be used to blow up rocks by placing one of them in front of some rocks that blow up when it tries to attack.
  • Jungle Japes: Rumble Jungle.
  • Level Ate: 'Poochy's Sweet Run', where bridges are made of sandwich crackers and bounce pads are macarons.
  • Level in Reverse: Each course has a 'Flip Side' where you play the level backwards, with the perspective flipped to match, and try to find and escort Poochy Pups to the goal.
  • Levels Take Flight: 'Altitude Adjustment' involves Yoshi standing on a flying plane, whilst collecting coins, battling Shy Guys (including those on enemy planes) and popping balloons. The plane will fly lower if Yoshi stands on the front end, and it will fly higher if he stands on the rear end.
  • Lily-Pad Platform: In the level 'Ride the River', Yoshi travels on a river riding of lilypads (made out of sponge, to fit the crafting theme of the game).
  • Locomotive Level:
    • 'Rail-Yard Run' (part of Sunshine Station) involves Kamek disassembling a steam engine, and Yoshi must find the three missing pieces to reassemble it. When he does, the train will take him to the goal.
    • 'Whistlestop Rails' from Big Paper Peak is another locomotive level, this time with the better part of the level spent riding trains through fields and caves and dodging Fangs.
    • 'Jungle Tour Challenge' from Rumble Jungle involves Yoshi riding on a train as he shoots eggs at the animal targets.
    • 'Gator Train Attacks!' is a Traintop Battle against the titular Gator Train, which rides on rails parallel to Yoshi's.
  • Make My Monster Grow: Averted this time. Rather than enlarging an enemy, Kamek gather resources from the scene for example, he used a tin can as the body base for Tin-Can Condor or acorns and sweet gum balls for Spike the Piranha's vines However it's played straight as per Yoshi game where he enlarges Baby Bowser for the second part of the final fight and the final phase of the Bonus Boss where Kamek himself grows giant.
  • Monster Clown: The ragdolls in 'Be Afraid of the Dark' are clowns who make demonic screeches and charge at Yoshi with axes.
  • Monster Is a Mommy: Done in the first stage of Rumble Jungle. You're chased by much of the stage by an angry, aggressive Rhinono. At the end, you see that she's worried because her baby is stranded on the other side of a broken bridge. When you fix the bridge, she and her baby team up to break one last obstacle for you before they stop chasing you.
  • Musical Nod: Some of the music, particularly in the world contain elements from the main theme in Yoshi's Story.
  • Musical Spoiler: Upon completing the level 'Many Fish in the Sea', you can view its song in the Scrapbook. Said song is entitled 'A Teeny, Tiny Universe'.
  • Mythology Gag: Some of the fake food cartons that the levels are made out of reference other Mario series, including:
    • Moo Moo Meadows milk.
    • Yo'sterCookies.
    • Starbeans Coffee cans and bottles.
  • Non-Lethal Bottomless Pits: Falling into a bottomless pit just deals some damage and makes Yoshi lose his eggs before turning into a winged egg and flying to the last solid ground he was on. Falling into a bottomless pit in the Hidden Hill levels or the True Final Boss is instant death, though.
  • Nostalgia Level: 'Stitched Together' is done in the style of Woolly World, with most of the level being made out of yarn. In addition, a lot of its setpieces are inspired by iconic ones from Woolly World, such as the windmills and mobiles.
  • Painful Pointy Pufferfish: In the Yarrctopus Docks level 'Many Fish in the Sea', Yoshi has to ride on a variety of papercraft fishes, which serve as platforms. Some of the fishes are pufferfishes, which Yoshi has to avoid unless he wants to get damage.
  • Patchwork Map: Literally and figuratively. The 'worlds' only consist of 2-3 levels this time and they all have very different themes, like the Space Zone being right after the Jungle Japes, yet those settings connected by simple paper trails guarded by cardboard robots.
  • Pixel Hunt: The myriad Fetch Quests can often result in checking the background and foreground obsessively.
  • Plot Coupon That Does Something: Smiley Flowers help make unhappy characters happy.
  • Power-Up Mount: Poochy returns as a mount for Yoshi to ride on, and retains his invincibility to enemies and hazards.
  • Puzzle Boss: The Shogun is different from other bosses in that the point of his battle is to navigate a maze of moving rooms and spike walls until you reach his chambers, at which point he is completely defenseless.
  • Racing Minigame: 'Solar Zoom' involves Yoshi riding a solar-powered car, and racing against Shy Guys in their own race cars. The car gains speed in sunlight and loses speed in the shadows, and running to the left or the right sides of the solar panels changes lanes.
  • Recursive Ammo: The newly-introduced Blue/Teal Eggs (made by ricocheting a red egg) give the player 3 more eggs if used to defeat an enemy.
  • Rhino Rampage: Several aggressive rhinos appear in the Rumble Jungle. They ram on Yoshi on sight and are very persistent. This can prove useful, as they can be tricked into destroying obstacles Yoshi would otherwise be unable to pass.
  • Ring-Out Boss: Burt the Ball has limited ways to harm Yoshi, and mostly just tries to knock him into the water with Bumpties and beach balls, and by tilting the arena. Spitting Bumpties at Burt allows Yoshi to turn the tide against him (figuratively and literally) and expose his weak point.
  • Rise to the Challenge: At one point in Mr. Geary's Factory, Yoshi must climb to the top of a vat as the lava inside it rises.
  • River of Insanity: 'Ride the River', especially with the Lunge Fish that try to eat Yoshi. One of which serves as an Advancing Wall of Doom near the end of the stage.
  • Scenery Porn: This game is absolutely gorgeous and one of the gimmicks is to play in both the front and back halves of the stages!
  • Shielded Core Boss: The Tin Can Condor is normally immune to your eggs or any form of damage, due to being plated in a coat of armor made of tin cans. However, Little Mousers periodically run across the screen with magnets, which you can then spit at him, dragging the feather armor off his head and exposing the weak point.
  • Space Zone: Outer Orbit.
  • Spiritual Successor: This game is even closer to Yoshi's Story than Woolly World was, both gameplay (free-aiming eggs and tridimensional paths) and aesthetic-wise, with a bigger emphasis on exploring and collecting. Even most of the music consists of arrangements of a single theme.
  • Stalactite Spite: Several falling icicles appear in Slip-Slide Isle.
  • Stop Motion:
    • Whenever Kamek uses his wand to assemble a boss or when the Sundream Stone grants the wishes to make something for whatever one desires, it happens in what seems to be Stop Motion for the inanimate objects.
    • The costume capsule dispensers have jerky, low frame rate animations. Given how realistic the material objects are made of can look in this game, it gives a very convincing stop-animation feel.
  • Surprise Creepy: The majority of the game is bright and cheerful, as per usual for Yoshi. Then you meet 'Be Afraid of the Dark' and start to wonder why there are murderous axe-wieldingdolls in this cutesy, colorful game. This is despite 'Haunted Maker Mansion', the other spooky level, mostly being cute.
If he
run
  • Suspiciously Similar Substitute:
    • Spike the Piranha is basically the land version of Naval Piranha.
    • Burt the Ball has new attacks involving Bumpties and beach balls, but otherwise, he's just Burt the Bashful with a different name.
  • Tactical Suicide Boss: Overall, a lot of the bosses would be invincible if they didn't keep summoning enemies Yoshi can throw or spit back at them.
    • Spike the Piranha would be invincible if it didn't keep spitting out containers above it that can be hit to drop spike balls on it.
    • Burt the Ball would be unbeatable if he didn't summon those Bumpties that Yoshi can spit at him.
    • Gator Train is invincible, but when he tries to bite Yoshi, he exposes the soda can in his mouth, his weak point, as dictated by the tape over it.
    • Baby Bowser would be unstoppable if he didn't keep summoning enemies Yoshi can use against him. His second phase would likewise be unbeatable if he didn't keep pulling out weapons Yoshi can use against him.
    • Kamek keeps exposing himself to make his attacks more powerful, even though he'd be invincible if he just stayed hidden the whole time.
  • Theme-and-Variations Soundtrack: Nearly all of the music consists of remixes of the game's main theme. The only exceptions are the map theme, boss theme, and final boss theme.
  • Towering Flower: The Origami Gardens are filled with various flowers several times bigger that Yoshi and the local fauna alike.
  • Traintop Battle: Gator Train is train fought by Yoshi on a train of his own.
  • Unspoken Plan Guarantee: After the Yoshis gather four of the five Dream Stones, Kamek and Baby Bowser have an unspoken plan on what to do next. Turns out the plan was to just let the Yoshis get the last Dream Stone and reassemble the Sundream Stone so they can swipe it for themselves.
  • Wake-Up Call Boss: Spike the Piranha will likely give one a tough time if they were off guard from the cakewalks that were Yarrctopus and Tin Can Condor, mainly due to his very hectic bullet patterns.
  • Weakened by the Light: The dolls in 'Be Afraid of the Dark' get stopped by spotlights and will not chase Yoshi through them.
  • Wintry Auroral Sky: Slip-Slide Isle, which takes place on a frozen island, has blue auroras shimmering in its nighttime sky.
  • Wutai: All of the Ninjarama world is set in some kind of Japanese landscape;
    • 'Deceptive Doors' takes place at a dojo at night with Shy Guys throwing paper stars and green straws emulating bamboo stalks.
    • 'Behind the Shoji' is an autoscroller with the twist that portions of the level are hidden behind the titular sheet.
    • 'The Shogun's Castle' is a Big Fancy Castle guarded by yogurt-cup swordsmen and featuring puzzles involving elevators.

Index

With Yoshi’s Woolly World, developer Good-Feel took Yoshi’s platforming adventures to a world made of yarn where the cloth aesthetic provided many fun and unique level gimmicks for the egg-throwing dinosaur to engage with. This time around though, Good-Feel expanded its reach outside of the knitting kit, Yoshi’s Crafted World integrating all kinds of arts and crafts to construct its video game world.

Yoshi's Crafted World Video Games

Despite the crafted aesthetic, the plot of Yoshi’s Crafted World has no real relation to the world or its creative visuals. Instead, a group of different colored Yoshis are lounging around near the Sundream Stone one day when the evil Baby Bowser and his guardian, the wizard Kamek, come to steal the precious item. With the power to grant one’s wildest dreams, the Sundream Stone could ruin the idyllic life of the Yoshis if stolen, but before it can be used for evil, the five gems that power it are scattered across the island. Now, the Yoshis and Baby Bowser both are racing to collect the jewels, encountering each other along the way and facing off by way of Kamek’s magical powers turning regular enemies and objects into powerful boss enemies. The process of transforming the enemies does embrace the crafted visual style heavily, the game even turning down the frame rate for the transformation process as it tries to make the combination of knickknacks and art tools look more like stop motion than the more fluid digitized look the rest of the game has. Environmentally, it is indeed a crafted world, every object made to look like it was crafted from cardboard, paper, styrofoam, twine, and other materials of that sort, although the characters unfortunately are a bit too well crafted, their plush bodies only looking like they’re made of felt in close-ups. Some enemies do have more interesting textures or designs, one boss being made out of a beach ball for example and some monstrous heads that rise out of the water looking like they’re made of glitter gel. Even if some things like the Piranha Plants look just about the same as they do in a regular 3D Mario game, the backgrounds and environments have interesting constructions, structures being built out of repurposed cups and pails, the underwater area containing fish made from cut up paper plates, and push pins being used almost like decorative flowers. An incredible amount of thought and love went into making sure the levels could be realized through real world materials and tools, and while these are certainly more complex than what a kindergarten class could manage, the effort to look like it could be conceivably crafted by an expert team of craftsmen pays off with constantly intriguing visual design.

It’s a bit odd then how little impact the art style has on the gameplay though. Yoshi carries over most of his mainstay abilities for this platform game, the dinosaur able to spin his legs after a jump for more hang time and elevation, slam down to the ground in a ground pound attack, and most famously consume enemies with his tongue to turn them into eggs he can then throw to hurt other bad guys or interact with objects in the level like hidden clouds containing goodies or objects that need to be hit to be activated. The egg throwing has undergone an important change since his last adventure, the player able to aim the targeting reticle freely about the screen while winding up to pitch an egg. To challenge this more free aiming style, many areas will ask for quick egg throws in little challenges or as part of fights against bosses, not really too demanding in design in order to keep younger players involved but having a small issue due to the inclusion of the ability to aim at objects in the background and foreground. Yoshi’s Crafted World is a 2.5D platformer, meaning that while it mostly restricts itself to a 2D plane, at times you may be able to walk into the background and foreground on strictly defined lanes. This is meant to help you better experience the many crafted environments, weaving into boxy structures or interacting with a multi-layer setpiece, but since your eggs can be aimed into the different layers as well, it can lead to some ambiguity. If an enemy on the same layer as you is near a target in the foreground or background, your reticle might prefer to bean the target with the egg instead of your foe. This isn’t a common annoyance, but some of the tougher egg throwing challenges can run into this, and since the game often contains fun little accoutrements in the backgrounds you can hit for a few coins, some areas do conflict with your aim inadvertently.

The egg-throwing awkwardness doesn’t hold the game back at all though. Yoshi’s Crafted World is still delightful and fairly easy throughout save for deliberately difficult endgame content, especially the optional stuff meant to reward experienced players for putting in the extra effort when it comes to collectibles. Each stage has certain goals you can try to meet to make them a bit tougher, such as finding the coins in the level that are secretly red coins, having full health by the end of the stage, or finding the Smiley Flowers that often require some small skillful action to acquire. Smiley Flowers are actually rewarded for completing the side objectives in these stages, mainly because these are important to paying cardboard robots who otherwise block the path to new worlds. Regular coins are useful as well, the player able to get crafted costumes from vending machines that serve as armor in the levels. These come in a vast array of styles, some based on items like food containers and craft tools, others meant to look like enemies, and some just fun ideas like Yoshi wearing a car or train costume. Despite the Yoshis wearing these sometimes cumbersome looking costumes, it doesn’t impact their mobility at all, instead adding some extra health to Yoshi that can almost be too helpful and weaken the challenge of some of the more difficult moments. While these costumes can break in a stage, they can also be healed from damage and reequipped after the stage if they do break.

While the costumes are a bit too good, the collectibles and costume rewards do give plenty to shoot for in Yoshi’s Crafted World to make sure there’s still a lot to do in a stage… but they aren’t the only extras you can collect. Each level contains a Flip Side, where the level is now not only played in reverse, but with the camera flipped. The background is now the foreground in Flip Side stages, giving a behind the scenes look at objects that were crafted mostly to look good from the front. Like standing behind stage props, seeing this angle is a novelty even though the reverse version of these stages is often simpler and not as exciting since the level specific gimmicks were already experienced and exhausted on a first run through. To make up for this though, little puppies are meant to be collected within a time limit, this game mode decent if a bit underdeveloped. The last collectible in the game is just poorly conceived in general though. The same cardboard robots that block your path will later begin asking for you to go on scavenger hunts in levels, asking for you to find an object or objects in the level environments. You can exit the level after you’ve successfully located it to make replaying a level less repetitive, but then the robot will ask for another scavenger hunt item… sometimes in the exact same level you just played. Playing through a level normally is pretty fun, Flip Side might turn out okay depending on how the puppies are placed, but having to go back in the same stage over and over to find an item you could have located just as easily on the previous visit begins to strain the level design. It is an optional objective, but an ill-conceived one that makes going for 100% completion more of a slog than an exciting prospect.

Despite asking completionists to replay levels far too much, the design concepts on show in a regular playthrough of a stage often make for fun and interesting platforming challenges. While the crafted aesthetic mostly impacts the look of things rather than how they are interacted with, stages have plenty of different gimmicks to make them stand out. Outrunning a giant animate dinosaur fossil, piloting a Yoshi robot to destroy everything in your path, piloting a solar powered vehicle in a race while avoiding the clouds that will slow it down, and going on an egg-throwing safari where cardboard animals are your targets all make for some of the more diverse designs on offer even if they are often fairly easy, although the level where you ride an airplane feels like its controls could have been done better. The regular levels have some decent ideas as well, such as a climb up the rafters around a rocket launch before finishing the level on low gravity moon surface, a level with clown dolls who come tearing towards you with an axe if they spot you, and a ninja castle with rotating rooms. However, for each creative level comes a great many tame or conceptually simple ideas. One level has traveling between cardboard cities on train as a gimmick but there’s nothing spectacular about them or anything too strong to do aboard the trains and the game features many typical levels where ice and lava are just used as regular hazards instead of interesting mechanics to engage with. While some ideas like autoscrolling stages where you try to jump through as many circus hoops as possible or kill as many moles as possible are different and fun for what they are, they aren’t particularly exceptional. Poochy the odd-looking dog you can ride is also present but not given anything too creative to do as well. What it comes down to is Yoshi’s Crafted World contains many ideas that work for making good platforming levels, some are even incredibly imaginative, but for the most part the game is more interested in how the levels are constructed rather than making them enjoyable platforming stages. They still have the strong fundamentals to be enjoyable and often feature some unique details so that each stage is a fresh experience in some capacity, but since the crafted look doesn’t intersect with the gameplay too often, many levels feel like they’re more about showing how a regular platforming stage idea was realized with the game’s specific brand of art tools than making that design function well as a level.

Yoshi

THE VERDICT: An incredible amount of creativity was put into realizing the world design of Yoshi’s Crafted World, but not as much seems to have gone into how the stages in the world play. Yoshi still has plenty to throw eggs at and many levels will contain a decent gimmick at their core, and some even feature wildly imaginative concepts or play styles that change how the platforming is tackled, but more love was put into the look of things than the play. Unlike Yoshi’s Woolly World, the crafted aesthetic mostly impacts the appearance of things rather than what gimmicks are featured leading to many levels that might go for visual appeal over exciting gameplay, but there are still plenty of stages that are delightful and fun to play even if the game is a bit easy and packed with perhaps too many side activities.

And so, I give Yoshi’s Crafted World for Nintendo Switch…

Yoshi's Crafted World Video Game Cheats

A GOOD rating. When it comes to its commitment to its look, Yoshi’s Crafted World is excellent, only the cases where a character might as well be using typical video game modelling standing out as something where more work could be done. The fact that some crafts look too good is a silly problem though and for the most part, most of the levels in Yoshi’s Crafted World impress with their commitment to theme, even if your interaction with the designs is often straightforward and the gimmicks are mostly tied to enemies, hazards, or gameplay change ups. There are plenty of solid level designs and boss fights to be had, but they only sometimes venture into a design that feels it asks for extra thought from the player or a different approach to completing the level. The crafted art style should have cropped up much more often than little ribbons unfurling into roads and the other minor instances where the world feels like its look is part of the gameplay side of things, but even if the game had been stripped down to a Yoshi title without any artistic approach to the visuals, it would still contain enough diversity in stage design to ensure it’s fun to play. If the costumes were a little less powerful and the egg-throwing less prone to layer issues then Yoshi’s Crafted World wouldn’t have any foundational problems, and besides the scavenger hunt woes, nothing feels like it’s particularly bad. It’s cute, provides a good amount of action and minor exploration for the collectibles, and it does at least keep presenting new level ideas even if they aren’t always the most creative mechanically.

Yoshi's Crafted World Video Game Hall Of Fame

Yoshi’s Crafted World is an impressive art project that happens to contain a pretty good game inside it. Good-Feel is like a proud artist eager to show you their many creations, and it is definitely a fun tour even if you don’t get to spend as much time with each one as you’d like. Adorable and breezy, Yoshi’s artsy adventure does sometimes find a shining moment where creativity of game design and visual style go hand in hand, but even when it’s more straightforward and relying on impressive backgrounds to carry the stage, it never really hits a low point. Thanks to the work put into the visuals and a good degree of gameplay variety, Yoshi’s Crafted World is certainly well-crafted overall.