Yoshi's Crafted World Jumpscare

  • Yoshi's Crafted World. Rated 'E ' Developer Nintendo. Publisher Nintendo. Release Date March 29, 2019. Platforms Nintendo Switch. Be Afraid of the Dark. Table of Contents.
  • Apr 01, 2019 Yoshi’s Crafted World is one of the best games on Nintendo Switch, outshining Mario’s 2D platformer debut on Switch earlier this year (take that, Mario). It also happens to be the cutest.

While the Wii U seemed to be nearly overflowing with platformers based on Nintendo's most beloved mascots, the Nintendo Switch by comparison is still lacking a few of the most important platforming pals. Enter Yoshi, for Yoshi's Crafted World, which appears to be exactly the kind of wholesome Nintendo action platforming that fans of Nintendo's development studios love. This is the same Yoshi game that was originally announced at E3 2017, and after a long development, its release appears to finally be approaching.

Mar 13, 2019  Our IGN First coverage of Yoshi's Crafted World continues with another new stage reveal from Nintendo's upcoming platformer. Here, join us as we.

Here's everything we know so far about what you'll get to do in Yoshi's Crafted World:

What is Yoshi's Crafted World?

Yoshi's Crafted World is the latest Yoshi title from Good-Feel, following Yoshi's Woolly World for Wii U and Nintendo 3DS. It shares many similarities with its predecessor, the most obvious being that it's another Yoshi action-platforming game. But both games make use of a crafts-like aesthetic, with Woolly World focusing on fabrics and Crafted World using paper items in the style of a miniature diorama. Most of Woolly World's mechanics, enemies, and concepts make returns in Crafted World, though the game and its levels are entirely new.

One of the big draws of Yoshi's Crafted World is this craft aesthetic, which can manifest in interesting platforming sections where you're leaping across rolled bits of paper, flowers made of wood and string, and facing enemies that look like a 5-year-old made them in art class!

Is there a story?

Like many other Yoshi games, there is a light story guiding your adventures across Yoshi's island home. Baby Bowser and Kamek appear in the Yoshi's happy home and steal the coveted Sundream Stone, scattering its gems across multiple worlds. As Yoshi, you'll have to track down the Sundream Stone and stop a horde of Baby Bowser and Kamek's minions along the way. That means lots of collectibles and hidden secrets, just like in past Yoshi games!

How do you play?

Like past Yoshi games, Yoshi's main abilities are his flutter jump and his ability to eat enemies and turn them into eggs. As a platformer, you'll need to use Yoshi's ability to jump and flutter jump to climb and cross levels. But enemies will fly, run, and roll at you as you go, so you'll also have to work your way forward by eating them, turning them into eggs, and then using those eggs to throw at other enemies or at certain spots on the map to reveal hidden platforms or secrets.

And like its predecessor Yoshi's Woolly World, Yoshi's Crafted World will feature unlockable Yoshi color palettes you can swap to as you collect them, allowing you to play as an adorably soft Yoshi in any number of different colors and patterns.

What's this about flipping levels?

Yoshi's Crafted World Jumpscare Mod

The big 'gimmick' of Yoshi's Crafted World is that levels can be 'flipped.' Levels are designed on a three-dimensional plane, with enemies in the foreground and background and with the ability to flip the level backward and play from the other side. This is occasionally done as a part of the regular gameplay of the level, but you can also play any level from back to front flipped over after you beat it forward.

This doesn't just apply to the game's flip mechanics, though. Because the game is a 2D platformer on a 3D plane, you'll often find yourself moving forward and back in a three-dimensional space to avoid enemies, collect items and coins, and platform through obstacles.

This will surely result in some interesting challenges and platforming puzzles, so keep an eye out for ways flipping the level can change your perspective!

Can I play with a friend?

You can! Yoshi's Crafted World includes the ability to play with two players at once, each in control of a Yoshi. You can help one another get through all the levels for a bit of extra assistance you wouldn't otherwise have while playing solo.

When can I get it?

Yoshi's Woolly World is planned for launch on March 29, 2019 and will cost $59.99.

Want to know more?

Need more details on Yoshi's Crafted World? Let me know in the comments!

February 2019: Added release date, story info, info about Yoshi color palettes.

Get More Switch

Nintendo Switch

We may earn a commission for purchases using our links. Yoshi's crafted world deceptive doors. Learn more.

Stay connected

Dell Mobile Connect just got a whole lot better for iPhone users

A fresh update is now available for Dell Mobile Connect, making the app work just as well with iOS devices as it does with Android phones. Now, iOS users can mirror their screen on their PCs and send files back and forth between devices.

http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/SuperMarioBros

This is based on opinion. Please don't list it on a work's trope example list.

Go To

The cherry on top: this also has moving eyes!
Even Mario has run into his share of frights, as these examples will attest to. Per wiki policy, all spoilers are unmarked.
Advertisement:

The following examples have their own pages:

Main series

Spin-Offs

  • Donkey Kong Country series
  • Luigi's Mansion
  • Mario & Luigi
  • Paper Mario
  • Wario Land series
  • WarioWare series

Other media

  • Super Mario World (cartoon)
open/close all folders

Super Mario Bros. 2 (USA)

  • Phanto. Creepy pumpkin masks that guard keys; when you pick up a key, they come to live and move really fast and chase you. Then just when you think you're safe after leaving the room, they follow you into the room you escape in. The GBA remake made him even worse by adding sound effects and making him grow as he chases you, and in the Satellaview version, big Phantos twice the normal size appear and chase the player without keys needing to be there.
    • In remakes, World 1-3 in particular has a chamber with a key, a squad of phantos, and a giant Phanto face in the background. When you pick up the key, the background Phanto face's eyes light up red.
  • In the SNES and GBA remake, they made warping much, much eerier. When you enter the Warp Vase, a creepy tune plays in the background while the screen becomes distorted and fades to black.See the warps in the SNES remake here.

Super Mario Bros. 3

  • The Angry Sun made some too scared to play past World 2. It just floats in the sky with an angry scowl on its face.. only to suddenly swoop in and attack you halfway into the level. Even if you do get past World 2, it makes a surprise appearance again in stage 8-2, when it comes after you from behind a hill. Oddly enough, though, you can get rid of it with a mere Koopa shell of all things.
  • Boss Bass, a hungry, fast-moving fish that constantly chases you as you race against time to get to high-ground as the water level rises.. if you don't make it to high ground in time, or worse, fall in the water, he will swallow Mario in one gulp, no matter how big you are, and you instantly lose a life. Unlike the Angry Sun, you cannot get rid of him for good — even if you do kill him, he will return just a few seconds afterwards, ready, willing, and very much able to kill you.
  • Chain Chomps are scary enough as-is. Then you learn that they can actually break loose from their chains if left alone long enough. Have fun.
  • The laser-shooting Bowser statues in his castle. They look nothing more than typical castle decorations, until you approach them and they suddenly start firing lasers at you. Worse yet, there are no visual differences between the laser-shooting statues and the harmless ones, so you can easily be caught off-guard.

New Super Mario Bros.

  • In New Super Mario Bros., Bowser falls into lava in the first world. Not much different from what happened at the end of every single castle in the original Super Mario Bros.. until the game proceeds to show him desperately flailing in the lava, and emerging with all of his flesh melted off. Totally unexpected and freaky as all get-out.
    • Later on in the game, it turns out that he's still alive and continues to live on as a skeleton.
  • Unagi the Eel returns from Super Mario 64 and is a regular type of enemy in this game. In World 8-3, there's also a giant, invincible version of it, which is easily the most terrifying enemy in the game.

New Super Mario Bros Wii

  • The final boss fight first starts off with a regular Bowser-on-the-bridge boss fight. Mario looks up to what appears to be Peach, a remix of SMB1's ending music playing.. before it starts Letting the Air Out of the Band, unveiling Kamek in a Peach disguise. He gets on his broomstick and gives Bowser some magic..the ground starts shaking. Kamek looks down, wondering what's happening.. and then, Bowser springs up, looking tremendously huge, his eyes glowinga blood red, and he's very pissed. He starts chasing Mario down relentlessly in a mindless rage, with intense orchestral music playing and only becoming even more intense in the second phase..and it's his roar that really sells it.

Super Mario Galaxy 2

  • In the Shiverburn Galaxy, if you change the camera to first-person mode and look toward the cliffs above you, you can see three shadowy figures on the cliff, watching you, and following you. The file names? BeyondHellValleySky is where they reside, and HellValleySkyTree is the names; the ominousness of the trees were enough, but those names make them worse. The skybox implies that the cliff background is very far away, suggesting that these figures are somewhere between the size of a large hill to mountain-sized.
  • The black hole that spawns at certain places, waiting to suck Mario in if he falls off within range. The sound too doesn't help matters at all.

Super Mario 3D Land

  • An Easter Egg: In the yard at the end of any ghost house, waiting long enough causes a ghostly figure to appear in the background just behind the fence and will vanish after a few seconds. This figure doesn't actually do anything and cannot be interacted with, but what makes it creepy is that the thing resembles the Shiverburn Galaxy figures. They're not trees. They're still watching. And they're getting closer.

New Super Mario Bros. U

  • In a certain set of haunted levels in the Soda Jungle, you can see a giant, painted, Mega Bowser in the background (pictured at the top). He has blank, milky-white eyes and just sits there looking like he wants to eat you, sometimes moving his eyes. There's also a Bowser Jr. version with the same properties.

Super Mario 3D World

  • As cited from a Miiverse post, the Shiverburn figures are back. They can be seen through a reflection on a Clear Pipe Cannon on the last main level, The Great Tower of Bowser Land.
    • The post? 'Anyone remember those mysterious faces on the top of the cliffs in SMG2? Or the mysterious face in the ghost house in SM3DL? Look closely at the reflection in this photo. Tell me what you see.'
Advertisement:
Misc. Games
Jumpscare
  • The U.S. commercial for Super Mario Land 2: 6 Golden Coins. Before Wario was portrayed as the greedy Anti-Hero character he is today, the U.S. portrayed him in a way that made most young gamers afraid of him. It depicts Wario hypnotizing the denizens of Mario Land to follow him and turn against Mario (and thus kicking off the game's plot), all set to a creepy 'hypnosis' sound effect.
  • The Thwomps from Bowser's Castle in Mario Kart 64; it's that disturbing Evil Laugh. The green one in the cell is scarier for some reason. Luckily, they aren't scary in the Wii version's remake.
  • Super Mario RPG:
    • Smithy, himself. Imagine a cyborg-bearded-giant-king-mechanical being, with More Teeth than the Osmond Family, and a couple of replaceable heads, each just as creepy as the original.
    • The factory's basement where the final battle takes place, the floor is made of nothing but several Smithy's heads, and some particularly interesting ones seems to be looking at the player.
Subseries

Super Princess Peach

  • The wall of Blindfold Boos in Bowser's Villa is so fast you can only escape from them while crying, and if they catch Peach they move on to swarm the rest of the screen before her position is reset.
  • The Mad Boos and Mad Big Boos, which look positively Ax-Crazy, with beady orange eyes, sharper-looking teeth, and a more sinister grin.

Yoshi's Crafted World

  • 'Be Afraid of the Dark' is a terrifying level in a cutesy, charming game. The level's primary enemies are invincibleMonster Clown ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, make a horrific screeching sound when doing so, and one moment has them appearen massewhen you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the text boxes are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's red paint on the walls as a stand-in for blood.

Super Mario Bros. The Movie

Yoshi's Crafted World Website

  • Daniella and Daisy's kidnappings are played to scary effect, as Iggy and Spike grab them when they think they're safe; Daniella's is worse because it happens just after Mario leaves and her screams are cut off when they gag her. Worse, Iggy and Spike had been kidnapping other girls off-screen, and the residents of Brooklyn have no idea who took them and why.
  • Koopa attempts to seduce Daisy in an incredibly creepy manner, talking about how fresh and clean she is while telling her she really belongs in the world of dinosaurs. His appearance gradually gets less human over time, including a more prominent forehead and a long lizard tongue, and when he moves in to kiss her Daisy, understandably, screams and forces him away. (Early drafts suggest he was attempting to rape her.)
  • The brothers dissolving between dimensions. Mario was conscious of the fact that he disintegrated, and there's a lengthy shot of him falling between worlds without any solid ground above or beneath him.
  • Koopa's Transformation Ray that can de-evolve his prisoners into their evolutionary ancestors or worse, especially in the deleted scene where a guy gets devolved into primordial slime and sloshes out of the chair and onto the floor. As Koopa puts it, it's worse than death—it's being undone.
  • Halfway through the movie, Lena is fed up with Daisy and Koopa's interest in her and attempts to kill her with a knife. Daisy is barely able to stop the blade from going in, and when Yoshi rescues Daisy by grabbing Lena with his tongue, she retaliates by stabbing him in the neck and getting away. It's very intense, especially for kids, and is made worse by the Mood Whiplash of jumping back and forth from this scene to a funny scene of dancing Goombas in the elevator.
  • After Yoshi helps Daisy escape, she runs down a hallway and into Toad the Goomba, who is shot by another Goomba's flamethrower and set on fire. Daisy is horrified, and it's made worse by the practical effects used and that despite being turned into a mindless brute Toad is clearly in pain and scared.
  • After Lena succeeds in reuniting the meteorite piece with the meteor, energy flows across her, briefly showing her skeleton. Then she's suddenly flung into the wall and disintegrates into a skeleton, literally fossilized by the meteor energy.
  • When the Bob-Omb blows up, Koopa is already half de-evolved into a dinosaur by this point and looks very freaky as he has claws, a reptilian head, and a too-wide mouth with More Teeth than the Osmond Family but still retains a humanoid body. When he's launched into the bucket, there's a very effective pause as all you can hear are faint rattling noises, before a sudden Jump Scare of his Tyrannosaurus form lunging out, its mouth filling the screen.
  • After retrieving the meteorite at the night club, Lena swallows a worm that she's using like a cocktail olive. Except that the worm pleads for mercy as she drinks and then lets out a dying scream when she swallows it. It's not made any better when you realise it's a Shout-Out to The Fly (1958).
  • The city itself is pretty terrifying, especially for anyone expecting the bright, cheery Mushroom Kingdom of the games. It's dark, fungus-infected (and the fungus is sentient, albeit helpful), and full off strange devices and hostile people. It also has more than a few things in common with a police state, given how Toad is arrested for singing an anti-Koopa song and prisoners are hung from the ceiling in cages. Oh, and at least one form of punishment is for prisoners to be de-evolved into hulking monsters to work for the very people who did this all to them.

Other

  • The German Club Nintendo comic Super Mario in Die Nacht des Grauens(ENG) features a zombie Princess Peach with creepy black eyes and a pale, cracked face.

Index